The following is a list of publications which describe the FLAME GPU software or aspects of its design.
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Richmond, Paul and Walker, Dawn and Coakley, Simon and Romano, Daniela, High performance cellular level agent-based simulation with FLAME for the GPU Briefings in bioinformatics (2010) Vol 11 Pages 334–347.
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Kiran, Mariam and Richmond, Paul and Holcombe, Mike and Chin, Lee Shawn and Worth, David and Greenough, Chris, FLAME: simulating large populations of agents on parallel hardware architectures Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1-Volume 1 (2010)
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Richmond, Paul and Coakley, Simon and Romano, Daniela M, A high performance agent based modelling framework on graphics card hardware with CUDA Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems-Volume 2 (2009)
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Richmond, Paul and Romano, Daniela, Template-driven agent-based modeling and simulation with CUDA GPU Computing Gems Emerald Edition (2011)
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Chimeh, Mozhgan K and Richmond, Paul, Simulating heterogeneous behaviours in complex systems on GPUs Simulation Modelling Practice and Theory (2018) Vol 83 Pages 3–17.
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Richmond, Paul, FLAME GPU technical report and user guide (CS-11-03) Department of Computer Science, University of Sheffield, Tech. Rep (2011)
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Richmond, Paul, Resolving conflicts between multiple competing agents in parallel simulations European Conference on Parallel Processing (2014)