The following is a list of publications which describe the FLAME GPU software or aspects of its design.

  1. Richmond, Paul and Walker, Dawn and Coakley, Simon and Romano, Daniela, High performance cellular level agent-based simulation with FLAME for the GPU Briefings in bioinformatics (2010) Vol 11 Pages 334–347.

  2. Kiran, Mariam and Richmond, Paul and Holcombe, Mike and Chin, Lee Shawn and Worth, David and Greenough, Chris, FLAME: simulating large populations of agents on parallel hardware architectures Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1-Volume 1 (2010)

  3. Richmond, Paul and Coakley, Simon and Romano, Daniela M, A high performance agent based modelling framework on graphics card hardware with CUDA Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems-Volume 2 (2009)

  4. Richmond, Paul and Romano, Daniela, Template-driven agent-based modeling and simulation with CUDA GPU Computing Gems Emerald Edition (2011)

  5. Chimeh, Mozhgan K and Richmond, Paul, Simulating heterogeneous behaviours in complex systems on GPUs Simulation Modelling Practice and Theory (2018) Vol 83 Pages 3–17.

  6. Richmond, Paul, FLAME GPU technical report and user guide (CS-11-03) Department of Computer Science, University of Sheffield, Tech. Rep (2011)

  7. Richmond, Paul, Resolving conflicts between multiple competing agents in parallel simulations European Conference on Parallel Processing (2014)